毎回やってることのメモ。
- Render Properties
- Render Engine: Cycles
- Sampling -> Viewport -> Denoise: ON -> Passes: Albedo and Normal
- Sampling -> Render -> Noise Threshold: 0.1; Max Samples 1024
- World Properties
- Surface: 好きな HDRI environment
- Output Properties
- Format: 3000×2000 50%
- Output -> File Format: OpenEXR; Codec: DWAA